// Project log
Work
Case studies in production: what the project was, what I owned, and how it shipped.
Football Heroes
In Development36K LOC solo · ~4× velocity
A real-time 2D football simulator I'm building solo — ~36K lines of Lua, AI-paired, with producer discipline applied to a codebase.
DC Legends
Shipped1M+ downloads · rating 2.2 → 4.4+
A live mobile RPG turnaround — killed rampant cheating and rebuilt player trust, lifting the store rating from 2.2 to 4.4+.
FarmVille
Shipped36M daily players · $1M+/day
Produced the FarmVille live service at its global peak — 36M daily players and $1M+ in daily revenue.
Ch3ss M4tch
ShippedShipped · iOS + Android
A mobile chess title shipped on iOS and Android — full release cycle owned end to end.
Simple Swaps
ShippedShipped · iOS + Android
Big Byte's second mobile title to ship in 2023 — a casual swap-style game on iOS and Android.
Seeds of Earth
Cancelled2 yrs led · disciplined cancel
A space-set ARPG I led for two years — and made the disciplined call to cancel when scope outran time and funding.