// About
A producer who codes.
I've spent 20+ years delivering games at scale โ live-service operations, new IP, and franchise turnarounds. I came up through QA at Sony, then ran production for FarmVille at Zynga at its global peak, turned around a live mobile RPG at Warner Bros. Games, and co-founded my own studio for seven years. I came up through computer science, so I read the tech as fluently as the schedule: I can sit with engineers, understand the real cost of a feature, and build plans that survive contact with a build.
That operational rigor isn't only for games. As a Senior Program Manager at First Republic Bank I drove remediation of 200+ technical risks across an 8,000-person technology org serving 1M+ customers, and I've run program management on AI integration work for Google Workspace. Lately I'm pointing all of it at my own desk โ building a real-time football simulator solo in Lua, with AI as a team I produce rather than a tool I prompt.
What I run
- Live-service operations
- Schedule & milestone planning
- Scope & risk management
- Cross-discipline coordination
- Build & release management
- Executive / stakeholder reporting
Tools
- Jira
- Confluence
- Scrum / Agile
- Unreal Engine 4
- Unity
- Defold
- Swift
- Lua
- Claude
- Codex
Resume
Download CV โ