// About
Hard on the problem, honest with the team.
I enjoy software development, solving complex problems, and working with all kinds of personalities toward goals I could never reach alone. I've spent twenty years shipping games, live services, and enterprise software at scale: QA at Sony, release management and production for FarmVille through its global peak at Zynga, a live mobile RPG turnaround at Warner Bros. Games, and six years co-founding my own studio.
I have enough coding experience to talk tradeoffs with engineers, weigh a feature's real cost and dependencies, and build development plans that budget for surprises without the padding that invites Parkinson's Law. A plan that delivers takes technical know-how, patience with evolving information, and honesty with the team and stakeholders. The #1 way to kill risk is transparency: shine a light on the problem early, and you get timely feedback you can act on quickly.
At Zynga I trained incoming producers as the studio scaled; at Warner Bros. I rebuilt trust with a burned player community; at Big Byte I coached my co-founder through their first launches. Pressure belongs on the problem, but it inevitably lands on the people. Understanding the pressure of delivery, clearing impediments by leveraging company resources, and naming the elephants in the room: that is what produces not just a good product, but a great team.
At First Republic I drove remediation of 200+ technical risks for a 1M+ customer bank with 8,000+ employees, and at Google Workspace I ran program management on AI integration work. Lately, I'm pointing all of it at my own desk, building a real-time football simulator in Lua, with AI as a team I produce.
What I run
- Live-service operations
- Schedule & milestone planning
- Scope & risk management
- Quality & certification gates
- Change management
- Cross-discipline coordination
- Build & release management
- AI-native development workflows
- Executive / stakeholder reporting
Tools
- Production & planning
- Jira · Hansoft · Confluence · Scrum / Agile
- Risk & reporting
- ServiceNow · Archer · Tableau
- Engines
- Unreal Engine · Unity · Defold
- Code & web
- Swift · Lua · Node.js · Astro · Git
- AI-native development
- Claude Code · Codex · RAG · MCP · Context engineering · Prompt libraries
- Design & video
- Affinity Designer · Wondershare Filmora
Resume
View resume ↗