Blake McClaren Producer

// About

A producer who codes.

I've spent 20+ years delivering games at scale โ€” live-service operations, new IP, and franchise turnarounds. I came up through QA at Sony, then ran production for FarmVille at Zynga at its global peak, turned around a live mobile RPG at Warner Bros. Games, and co-founded my own studio for seven years. I came up through computer science, so I read the tech as fluently as the schedule: I can sit with engineers, understand the real cost of a feature, and build plans that survive contact with a build.

That operational rigor isn't only for games. As a Senior Program Manager at First Republic Bank I drove remediation of 200+ technical risks across an 8,000-person technology org serving 1M+ customers, and I've run program management on AI integration work for Google Workspace. Lately I'm pointing all of it at my own desk โ€” building a real-time football simulator solo in Lua, with AI as a team I produce rather than a tool I prompt.

What I run

  • Live-service operations
  • Schedule & milestone planning
  • Scope & risk management
  • Cross-discipline coordination
  • Build & release management
  • Executive / stakeholder reporting

Tools

  • Jira
  • Confluence
  • Scrum / Agile
  • Unreal Engine 4
  • Unity
  • Defold
  • Swift
  • Lua
  • Claude
  • Codex

Resume

Download CV โ†“