// Experience
Where Iโve worked.
Twenty years shipping at scale โ across games and enterprise technology. The products themselves live in Projects; this is the through-line.
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Independent
2025 โ PresentSolo Developer ยท AI-Assisted Development
Building a real-time football simulator solo in Lua, AI-paired โ ~36K lines of production code at an estimated 4ร velocity, applying producer discipline to a codebase rather than a team.
See the case study โ -
Google Workspace
2024 โ 2025Program Manager ยท via Where the Buffalo Roam
Drove retrospectives and weekly design reviews across an AI prompt-integration effort spanning ~24 initiatives, and built an internal portal to train Product and Engineering on release and launch processes.
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Big Byte Studio
2018 โ 2024Co-founder & Producer
Co-founded and ran an independent studio for six years โ shipped two mobile titles on iOS and Android and led a two-year ARPG through to a disciplined cancellation.
See the projects โ -
First Republic Bank
2020 โ 2023Senior Program Manager
Drove down the IT risk & security backlog for an 8,000-person technology organization serving 1M+ customers โ 200+ technical risks remediated in two years, with CIO-level reporting on risk and progress.
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Warner Bros. Games
2017 โ 2019Senior Producer
Turned around DC Legends โ built an automated anti-cheat program that cut cheating reports by 99.5% and lifted the store rating from 2.2 to 4.4โ , then managed a studio transition that extended the gameโs life.
See the case study โ -
Zynga
2010 โ 2015Senior Producer
Produced FarmVille at its global peak โ 36M daily players and $1M+ in daily revenue โ and built CMS tooling that saved 90+ development days per quarter for a 100-person content team.
See the case study โ -
Sony Computer Entertainment America
2006 โ 2009Senior QA Analyst
Managed QA teams of 40 across concurrent AAA launches and designed pre-launch test strategy that improved efficiency and release predictability.