Blake McClaren Producer

// Experience

Where Iโ€™ve worked.

Twenty years shipping at scale โ€” across games and enterprise technology. The products themselves live in Projects; this is the through-line.

  1. Independent

    2025 โ€“ Present

    Solo Developer ยท AI-Assisted Development

    Building a real-time football simulator solo in Lua, AI-paired โ€” ~36K lines of production code at an estimated 4ร— velocity, applying producer discipline to a codebase rather than a team.

    See the case study โ†’
  2. Google Workspace

    2024 โ€“ 2025

    Program Manager ยท via Where the Buffalo Roam

    Drove retrospectives and weekly design reviews across an AI prompt-integration effort spanning ~24 initiatives, and built an internal portal to train Product and Engineering on release and launch processes.

  3. Big Byte Studio

    2018 โ€“ 2024

    Co-founder & Producer

    Co-founded and ran an independent studio for six years โ€” shipped two mobile titles on iOS and Android and led a two-year ARPG through to a disciplined cancellation.

    See the projects โ†’
  4. First Republic Bank

    2020 โ€“ 2023

    Senior Program Manager

    Drove down the IT risk & security backlog for an 8,000-person technology organization serving 1M+ customers โ€” 200+ technical risks remediated in two years, with CIO-level reporting on risk and progress.

  5. Warner Bros. Games

    2017 โ€“ 2019

    Senior Producer

    Turned around DC Legends โ€” built an automated anti-cheat program that cut cheating reports by 99.5% and lifted the store rating from 2.2 to 4.4โ˜…, then managed a studio transition that extended the gameโ€™s life.

    See the case study โ†’
  6. Zynga

    2010 โ€“ 2015

    Senior Producer

    Produced FarmVille at its global peak โ€” 36M daily players and $1M+ in daily revenue โ€” and built CMS tooling that saved 90+ development days per quarter for a 100-person content team.

    See the case study โ†’
  7. Sony Computer Entertainment America

    2006 โ€“ 2009

    Senior QA Analyst

    Managed QA teams of 40 across concurrent AAA launches and designed pre-launch test strategy that improved efficiency and release predictability.