// Experience
Where I've worked.
The products themselves live in Projects.
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Independent
Nov 2025 โ PresentAI-Native Development Pipelines & Agent Workflows
Building a real-time football simulator in Lua, AI-paired. The practice turns AI into a production standard: an automated context library, review gates, and prompt tooling that raise a team's capability and efficiency.
See the case study โ -
Google Workspace
Sep 2024 โ Apr 2025Program Manager (contract) ยท via Where the Buffalo Roam
Drove retrospectives and weekly design reviews across an AI prompt-integration effort spanning ~24 initiatives, and built an internal portal to train Product and Engineering on release and launch processes.
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Big Byte Studios
Mar 2018 โ Apr 2024Co-founder & Producer
Co-founded and ran an independent studio for six years. Led a two-year ARPG through to a disciplined cancellation, then shipped two mobile titles on iOS and Android.
See the projects โ -
First Republic Bank
Sep 2020 โ May 2023Senior Program Manager
Drove down the IT risk & security backlog at a 1M+ customer bank with 8,000+ employees. 200+ technical risks remediated in two years, with CIO-level reporting on risk and progress.
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Warner Bros. Games
Feb 2017 โ Mar 2018Senior Producer
Turned around DC Legends. Built an automated anti-cheat program that cut cheating reports by 99.5% and lifted the app store rating from 2.2 to 4.4+, then managed a studio transition that extended the game's life.
See the case study โ -
Vulcun
Feb 2016 โ Jun 2016Senior Game Producer
Joined the real-money daily fantasy esports startup (acquirer of TwitchAlerts) to stand up its game development studio. Built and led a 7-person game team and advised C-staff on streamer-engagement features, including chat-playable games and an ad-marketplace tool.
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Altosa Group
Aug 2015 โ Feb 2016Software Consultant
Consulted for client software teams on product quality and process. Ran market research and competitive analysis on mobile apps, reviewed QA cycle structure, coached client teams on development practices, and recruited creative talent for staffing needs.
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Zynga
Nov 2009 โ Apr 2015Senior Producer ยท QA Lead โ Producer โ Senior Producer
Produced FarmVille at its global peak, 36M daily players and $1M+ in daily revenue, and CMS tooling that saved 90+ development days per quarter for a 100-person content team.
See the case study โ -
Sony Computer Entertainment America
Apr 2006 โ Nov 2009Senior QA Analyst
Held final gold-master approval for PlayStation titles and cleared Sony's independent Format QA certification on 100% of submissions, managing test teams of up to 40 across concurrent launches.