Blake McClaren Producer

// Experience

Where I've worked.

The products themselves live in Projects.

  1. Independent

    Nov 2025 โ€“ Present

    AI-Native Development Pipelines & Agent Workflows

    Building a real-time football simulator in Lua, AI-paired. The practice turns AI into a production standard: an automated context library, review gates, and prompt tooling that raise a team's capability and efficiency.

    See the case study โ†’
  2. Google Workspace

    Sep 2024 โ€“ Apr 2025

    Program Manager (contract) ยท via Where the Buffalo Roam

    Drove retrospectives and weekly design reviews across an AI prompt-integration effort spanning ~24 initiatives, and built an internal portal to train Product and Engineering on release and launch processes.

  3. Big Byte Studios

    Mar 2018 โ€“ Apr 2024

    Co-founder & Producer

    Co-founded and ran an independent studio for six years. Led a two-year ARPG through to a disciplined cancellation, then shipped two mobile titles on iOS and Android.

    See the projects โ†’
  4. First Republic Bank

    Sep 2020 โ€“ May 2023

    Senior Program Manager

    Drove down the IT risk & security backlog at a 1M+ customer bank with 8,000+ employees. 200+ technical risks remediated in two years, with CIO-level reporting on risk and progress.

  5. Warner Bros. Games

    Feb 2017 โ€“ Mar 2018

    Senior Producer

    Turned around DC Legends. Built an automated anti-cheat program that cut cheating reports by 99.5% and lifted the app store rating from 2.2 to 4.4+, then managed a studio transition that extended the game's life.

    See the case study โ†’
  6. Vulcun

    Feb 2016 โ€“ Jun 2016

    Senior Game Producer

    Joined the real-money daily fantasy esports startup (acquirer of TwitchAlerts) to stand up its game development studio. Built and led a 7-person game team and advised C-staff on streamer-engagement features, including chat-playable games and an ad-marketplace tool.

  7. Altosa Group

    Aug 2015 โ€“ Feb 2016

    Software Consultant

    Consulted for client software teams on product quality and process. Ran market research and competitive analysis on mobile apps, reviewed QA cycle structure, coached client teams on development practices, and recruited creative talent for staffing needs.

  8. Zynga

    Nov 2009 โ€“ Apr 2015

    Senior Producer ยท QA Lead โ†’ Producer โ†’ Senior Producer

    Produced FarmVille at its global peak, 36M daily players and $1M+ in daily revenue, and CMS tooling that saved 90+ development days per quarter for a 100-person content team.

    See the case study โ†’
  9. Sony Computer Entertainment America

    Apr 2006 โ€“ Nov 2009

    Senior QA Analyst

    Held final gold-master approval for PlayStation titles and cleared Sony's independent Format QA certification on 100% of submissions, managing test teams of up to 40 across concurrent launches.