// Experience
Where I've worked.
Twenty years shipping at scale across games and enterprise technology. The products themselves live in Projects; this is the through-line.
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Independent
Nov 2025 โ PresentAI-Assisted Software Development Pipelines & Workflows
Building a real-time football simulator in Lua, AI-paired. The practice turns AI into a production standard: an automated context library, review gates, and prompt tooling that raise a team's capability and efficiency.
See the case study โ -
Google Workspace
2024 โ 2025Program Manager ยท via Where the Buffalo Roam
Drove retrospectives and weekly design reviews across an AI prompt-integration effort spanning ~24 initiatives, and built an internal portal to train Product and Engineering on release and launch processes.
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Big Byte Studios
2018 โ 2024Co-founder & Producer
Co-founded and ran an independent studio for six years. Led a three-year ARPG through to a disciplined cancellation, then shipped two mobile titles on iOS and Android.
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First Republic Bank
2020 โ 2023Senior Program Manager
Drove down the IT risk & security backlog at a 1M+ customer bank with 8,000+ employees. 200+ technical risks remediated in two years, with CIO-level reporting on risk and progress.
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Warner Bros. Games
2017 โ 2019Senior Producer
Turned around DC Legends. Built an automated anti-cheat program that cut cheating reports by 99.5% and lifted the app store rating from 2.2 to 4.4+, then managed a studio transition that extended the game's life.
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Vulcun
2015 โ 2016Senior Game Producer
Joined the real-money daily fantasy esports startup (acquirer of TwitchAlerts) to stand up its game development studio. Built and led a 7-person game team and advised C-staff on streamer-engagement features, including chat-playable games and an ad-marketplace tool.
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Zynga
2010 โ 2015Senior Producer
Produced FarmVille at its global peak, 36M daily players and $1M+ in daily revenue, and CMS tooling that saved 90+ development days per quarter for a 100-person content team.
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Sony Computer Entertainment America
2006 โ 2010Senior QA Analyst
Held final gold-master approval for PlayStation titles and cleared Sony's independent Format QA certification on 100% of submissions, managing test teams of up to 40 across concurrent launches.